Doom Touch
TiMidity has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions. TiMidity Source Code. This is the source code for ZDoom's custom version of TiMidity. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity source code. Doom Rom/Emulator file, which is available for free download on RomsEmulator.net. You can use emulator to play the Gameboy Advance games on your Windows PC, Mac, Android and iPhone.
Doom Touch: No introduction needed
About the game
Doom Touch (D-Touch on Google Play) brings three of the best Doom engines to Android, each with their own strengths. Between them you can play all commercial versions of Doom and most custom mods and wads.
- GZDoom one of the most advanced engines supporting complex scripting and modding, hardware accelerated and feature rich
- PrBoom closer to the original game but with many great new features. Hardware accelerated OR software graphics. Many options to retain demo compatibility.
- Chocolate Doom aims to provide the exact experience of the original game release in 1994. Also supports 4 player multiplayer!
Installation
In order to play the full version of the game you must copy over the WAD files from your copy of the PC game. Please see here for details help:
Installation Guide
Using custom Mods and Wads
How To Download Hdoom On Android Phone
Most mods and wads can be played on the GZDoom engine, wads which are compatible with 'Vanilla Doom' should play on PrBoom and possibly Chocolate Doom engines.
Custom MODs and WADs should be copied to the following folders on the device:
- ./Beloko/DOOM/FULL/mods
- ./Beloko/DOOM/FULL/wads
The two folders above are treated the same by the app, there are two folders to make it easier to organise your files.
Go back to the app and press the 'WADs' button on the bottom right. A window will pop up showing the files you copied, the 'Wads' and 'Mods' buttons select which folder to see.
Now select the mods or wads you wish to play, you can select multiplayer files. Remember the order you select the files in can be important, consult the mod documentation for details.
Configuring the 6 Custom Buttons
The GZDoom engine includes 6 optional buttons (Touch screen and Gamepad). They map directly to the letters A to F allowing them to be bound to any game action.
- Enable the custom buttons. First you need to enable a new buttons which allows you to show the custom buttons while in game. The buttons is called 'show_custom'
- Assign the new buttons to the game action. In the game to to OPTIONS -> CUSTOMISE CONTROLS, find the action you want and press the 'Enter' key. The 6 custom buttons will now show, press the one you want to assign
- Play the game and press the new 'show custom' button!
Screens
UberGalleryZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
GZDoom v4.5.0For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
Ultimate Doom Builder
A level editor with complete support of *ZDoom features. How to play call of duty online in uk. Windows-only.
ACC 1.58 Windows Version
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
Doom Touch (D-Touch on Google Play) brings three of the best Doom engines to Android, each with their own strengths. Between them you can play all commercial versions of Doom and most custom mods and wads.
- GZDoom one of the most advanced engines supporting complex scripting and modding, hardware accelerated and feature rich
- PrBoom closer to the original game but with many great new features. Hardware accelerated OR software graphics. Many options to retain demo compatibility.
- Chocolate Doom aims to provide the exact experience of the original game release in 1994. Also supports 4 player multiplayer!
Installation
In order to play the full version of the game you must copy over the WAD files from your copy of the PC game. Please see here for details help:
Installation Guide
Using custom Mods and Wads
How To Download Hdoom On Android Phone
Most mods and wads can be played on the GZDoom engine, wads which are compatible with 'Vanilla Doom' should play on PrBoom and possibly Chocolate Doom engines.
Custom MODs and WADs should be copied to the following folders on the device:
- ./Beloko/DOOM/FULL/mods
- ./Beloko/DOOM/FULL/wads
The two folders above are treated the same by the app, there are two folders to make it easier to organise your files.
Go back to the app and press the 'WADs' button on the bottom right. A window will pop up showing the files you copied, the 'Wads' and 'Mods' buttons select which folder to see.
Now select the mods or wads you wish to play, you can select multiplayer files. Remember the order you select the files in can be important, consult the mod documentation for details.
Configuring the 6 Custom Buttons
The GZDoom engine includes 6 optional buttons (Touch screen and Gamepad). They map directly to the letters A to F allowing them to be bound to any game action.
- Enable the custom buttons. First you need to enable a new buttons which allows you to show the custom buttons while in game. The buttons is called 'show_custom'
- Assign the new buttons to the game action. In the game to to OPTIONS -> CUSTOMISE CONTROLS, find the action you want and press the 'Enter' key. The 6 custom buttons will now show, press the one you want to assign
- Play the game and press the new 'show custom' button!
Screens
UberGalleryZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
GZDoom v4.5.0For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
Ultimate Doom Builder
A level editor with complete support of *ZDoom features. How to play call of duty online in uk. Windows-only.
ACC 1.58 Windows Version
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
ACC 1.58 Mac OS X Version
Principales caracteristicas de safari. Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.
ACC 1.58 Linux Version(32-bit)
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
ZDBSP 1.19
This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.
Utilities
These tools support a few special editing and playing scenarios.
WadSmoosh
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
WadExt
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
MAPINFO Converter
This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.
This package contains both a Windows binary and source code.
Misc Editing Utilities
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Utility Source Code
Contains the source code for the editing utilities. How much to photoshop a picture.
Miscellaneous
The following files are mostly of historic interest.
ACC 1.58 Source Code
This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.
ACC 1.58 WadAuthor/DOS Version
This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.
FluidSynth DLL (version 1.1.6)
(64-bit version)
ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
TiMidity++
ZDoom supports using TiMidity++ https://too-torrent.mystrikingly.com/blog/microsoft-office-for-mac-2017-download. for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
TiMidity++ Source Code
This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.
WadAuthor Configuration Files
Contains a wcf file for use with WadAuthor.
ZDBSP 1.19 Source Code
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.
ZETH 4.17 Level Editor
A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
ZETH 4.17 Source Code
This is the source code for ZETH. Hopefully somebody will find it useful.
Old (1999) Demonstration WAD
Shows off some of the features that were new as of ZDoom 1.22. How to complete animal crossing.
Hdoom Mod Download
Old (1999) Editing Reference
How To Download Hdoom On Android Phones
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.